Second Life Cooridates To The Above Locations:
NMC Machinima Theater (113,100,26)
OneCleveland (210,60,25)
NMC Gonick Amphitheater (114,94,29)
Join Red {an orchestra} in Second Life
When: April 14, 2007, 8:00 PM EDT
Where: Second Life OneCleveland and New Media Consortium Campuses (Free to attend)
How:
- Go to www.secondlife.com one or two days prior to the concert to get set up and oriented
- Come back to this location at 7:30pm on Saturday April 14 and click the above links to get to the concert
- Seating at the site is limited. Entry to the Red {an orchestra} performance in Second Life is based on a “first-come” basis
Basic Instructions for Beginning in Second Life and OneCleveland
Getting Started in Second Life
Go to www.secondlife.com. Click on the large button that says “Free Membership, Join Now.” You will be directed to a screen where you choose your avatar’s name (you will have to select from a list of last names if it is a free account and enter your birth date and e-mail addresses. Follow the steps to create your account and password. After you have created your account, you will be prompted to download the program. Please note the following minimum basic requirements for running Second Life:
When you first run the program from your computer, you will be prompted to enter your
character name (NOT your real-life name) and your password. Then, bingo, you will be at the opening to “Orientation Island.” It’s a really good idea to go through the Orientation Island guide. The guide is pretty simple it appears automatically on the left hand side of your screen.
There are four areas on the island. One (Move) shows you basic movement skills and allows you to practice not bumping into things. You will also learn how to drive a vehicle and to fly (not in a plane --- yes, you can fly in Second Life). Another area (Appearance) shows you how to change your appearance and buy clothes. The third area (Search) gives you practice using the search function in Second Life -- very important if you want to find out about people, places and events. The final area (Communicate) lets you practice the all-important skill of chatting. It is tempting to skip this stuff entirely but making it through Orientation Island will greatly accelerate your participation on the main land. If you simply must get onto the main land immediately then there is a sign on Orientation Island right where you first came on. If you click on this sign it will let you go to the main land to an area called Help Island. Here you can pick up all sorts of free goodies --- from shoes to houses.
How to get to OneCleveland
Once you have made it through Orientation Island you can come to the OneCleveland sim. To do this you must first join the OneCleveland Group. There are many ways to do this but here is one that works well. Begin by going to the Edit menu and choosing Groups. The Group dialog box opens. To join OneCleveland you need to click on the blue search button. The search dialog box appears and you type in OneCleveland (one word) then click Search. Click on OneCleveland and its information box opens. Now you should be able to join the group. The cost is $0LS. Now that you have been added to the group you need to click on the Map button at the bottom of the screen. When the Map dialog box opens just type in OneCleveland in the Group section. From here you can teleport to the OneCleveland sim. Once you are there it would be best to create a landmark that will become part of your inventory. Here is an aerial map of the OneCleveland Island

Basics of Second Life
The Second Life Help menu at the top gives you pull down menus with instructions for various concepts and Second Life needs.
The “View” button at the top allows you to select movement and camera controls to display on screen, and also gives tips and commands for some other actions. 
Inventory—your avatar comes with an inventory. This includes clothing and body parts, objects you have acquired, gestures, note cards, and your library. Your library is where you can store things that you create. You can access your Inventory by clicking the Inventory button on the toolbar, which then gives you a pop-up box with a basic directory and subdirectory structure for items.
Moving
In Second Life, you can move around an area by walking or flying. There are arrow buttons that can be used with the mouse, and also keystroke commands. Right click on your avatar to display the small pie-like circle of commands: Go, Groups, Profiles, Appearance, Take Off, Gestures, Friends, and Stand Up. If you are already standing, Stand Up will not be high-lighted. GO: Right Click on the “Go” command to make a small pop-up box with 8 arrows in it appear. You can also select “Movement Commands” from the pull-down view Menu. Note—you will be viewing your avatar’s back while you do all these. Hold the arrow down for continuous movement, click for incremental movement.
- The straight arrow pointing to the left moves your avatar left.
- The straight arrow pointing right moves your avatar right.
- The striped arrow pointing up enables your avatar to move up.
- The twisted arrow pointing left rotates the view so that the avatar is now looking to the
left. It does not change the avatar’s position.
- The straight arrow pointing down moved the avatar backwards. If your avatar backs into a wall, you may lose sight of it and see the wall instead.
- The twisted arrow pointing right rotates the view so that the avatar is now looking to
the right. It does not change the avatar’s position.
- The striped arrow pointing down enables the avatar to crouch down.
- You can also hold the left mouse button down after clicking on a directional arrow and
move the mouse itself to change your avatar’s movement.
FLY:
If you click the little button that says Fly, you can Fly! This is a good way to explore—
you can look down on things instead of being obstructed by walls, trees, falling into the ocean, etcetera. Flying movement is very similar to walking movement. If you hold the forward or backward arrow down, your avatar’s position will change from vertical to horizontal. Flying backwards in this case means flying toward you—you will be able to see your avatar’s face instead of its hair style. The jump and crouch striped arrows enable vertical movement. When you are done flying, click the Stop Flying button on the menu at the bottom of the screen. Don’t worry—if you are up high, you will fall without damage, though the landing may look clumsy!
Keystroke commands for moving:
- W or Up arrow—moves the avatar forward
- S or Down arrow—moves the avatar backward
- A or left arrow—turns the avatar to the left
- D or right arrow—turns the avatar to the right
- E or Page Up key—fly up/jump
- C or Page Down key—fly down/crouch
F or Home is the command for toggling back and forth between flying and walking. You can
press more than one key at a time.
Moving takes some getting used to. Play around. If you fall in the water, you will have to fly out instead of jumping.
Viewing
Tired of looking at the back of your avatar? Want to see something from a different angle?
Want to look at something without moving the avatar? Here are the basics. Hold the Alt key down to get a little magnifying glass.
With the mouse:
Left click on your avatar and hold. Slide the mouse from left to right to rotate the view and forwards and backwards to zoom in and out. If you click on something besides your avatar, the view will recenter to whatever point the magnifying glass is on when you click.
Left click on your avatar and hold both the Control and Alt keys down to go into orbit mouse; as you move the mouse, the camera moves around the avatar at a fairly constant
distance. Left click on your avatar and hold the Control, Shift, and Alt keys down and move the mouse. This pans the camera left or right of your avatar. This sounds easy but will take some practice. You can zoom and rotate the view out of a building altogether, behind rocks, all sorts of places that your avatar could not possibly see. In viewing, you are not moving your avatar, you are moving the “camera” around the Second Life area. You can quickly lose sight of your avatar altogether, or have it vanish behind some trees. To get it back/return to it, just click Escape or click on the up arrow in the movement box. (Keyboard commands will move the view but will not return automatically to putting the avatar in the center.)
The Area Around You
When you’re looking around in Second Life, you can use your right mouse button to click on something besides your avatar. This will give you a Pie Command list, which includes “Sit Here” (your avatar sits down), “Create,” “Edit,” and “More.” If you’ve clicked on an object which can be added to your Inventory, there will also be a “Take” command. If you’ve clicked on Land instead of an object, there will be commands related to the land.
“Create” is the command to start building an object. In some places in Second Life, the owner will have prohibited other characters from building on the land. However, if it is okay to go ahead and create, you will jump right into the building objects menu. See the building section under objects for more information.
“Edit” is the command to edit an existing object. Depending upon what you click on, you may or may not have edit rights.
“More” gives you another Pie Command list with at least three options to rate the item, delete it, or return it to the owner. If you leave things you have built or bought somewhere, they may be returned to you by someone else. There may be additional options depending upon the object.
Chatting

Make sure your toolbar is on view at the bottom of the screen. Click the button that says “Chat.” A button saying “History” will appear, next to a bar with a space to type. When you type, your avatar will appear to be typing on an invisible keyboard. When you are done chatting, just hit escape.
Appearance
Right click on your avatar, then select the “Appearance” piece of the command pie. You get a box with a list of body parts (shape, skin, hair, and eyes) and a list of clothing items. When you click one of these buttons, you get another list to the right with boxes that show how you
can modify all the components of that feature. For example, when you click eyes, you then get a sub menu that allows you to change the color and the lightness of your iris. You can change the shape of your eyes, the position on the face, and so on by clicking the “eyes” sub menu which appears after you’ve clicked “Shape.” Clothing can be similarly modified. You can create new clothing or modify the clothing that is in your inventory. You can select degrees of length, tightness, wrinkles, cut, and so on. To choose a new fabric, click the fabric button. Select “Library” for preloaded textures that come with Second Life, and “My Inventory” for any textures you’ve uploaded yourself. This will then give you folders and files of textures. Any texture will work on any object; you can texture your shirt like a shag rug or grout if you want. Click the color box to get a color picker.
Note—if the texture comes with a color of its own, the color picker might not give you the
color you selected. Experiment.
Note—you can look pretty silly if you put a skirt on over a pair of pants. To take off clothing, click on the Take Off piece of the command pie and then select the desired item.
Note—you can “Wear” objects that aren’t clothes. If you click on something under objects,
then select wear, you’ll likely end up with it over your head.
Finding things in Second Life
Click Edit on the menu, then select “Find” from the pull-down menu. You can look for a number of things, including places (which includes shops to buy new clothes, hair, skins, gadgets and so on), events, people, and classified ads.
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